As long as Ekhidna and Ekimmara are in there, you're pretty much invincible and have no need for healing potions. putting Acquired Tolerance and Metabolic Control on, drinking your decoctions, and then replacing them with other skills), you should have enough toxicity to run 4 decoctions. It's the best sign to support a combat build, and with Euphoria it'll pack a punch.Īlchemy: With skill switching (i.e. Instead of putting an enchantment on it, I'd just fill it up with Greater Igni glyphs. It's the best DPS, especially with a crit-heavy build like this one that can take full advantage of Rend or Whirl, and even both of them in combination to benefit from the set bonus. Probably Preservation/Severance for enchantments.Īrmor: Grandmaster Feline. Swords: Iris/Aerondight, and later Toussaint Knight Steel Sword/Aerondight. Everything is used except the 2 points put Heightened Tolerance, which you need in order to unlock Synergy. And you don't want to "waste" skill points by putting it into skills that you're not going to use. But at the same time, Synergy from the alchemy tree is way too good not to get. So you should have as many offensive combat skills as possible, boosted with red mutagens. The game is easy enough that you're not really in danger of dying even on Death March with enemy upscaling on, so you should just maximize damage. The general guiding principle here is that offense > everything. Other skills: Acquired Tolerance and Metabolic Control for skill switching, 2 points into Heightened Tolerance (or anything else, really) in order to unlock Synergy Synergy for the one extra slot you get from unlocking Euphoria Poisoned Blades, Protective Coating, Tissue Transmutation (Greater Green Mutagen) Razor Focus, Sunder Armor, Cat School Techniques (Greater Red Mutagen) Strength Training, Crushing Blows, Rend (Greater Red Mutagen) Muscle Memory, Precise Blows, Whirl (Greater Red Mutagen) I think it has most of the benefits of the OP builds, but just a much earlier version of it. So here's my build for a lvl ~41 character, at the point where you can just get Grandmaster armor, with still a ton of B&W left to play. While that's certainly fun, I'm not sure how useful it is for players who aren't going to commit that much into the game yet. Most of the best builds I see are definitely good, but they're like lvl 100 or something with all extra ability slots unlocked, which requires you to go very far into NG+. I generally like to break down games I play for maximum efficiency, and I think I've finally played enough of W3 to figure out the best "reasonable" first-run endgame build.
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